

Overview
Fighters in Dark and Darker are seasoned frontline brawlers, proficient with a broad arsenal and multiple combat disciplines. They excel in both offense and defense, making them reliable in direct engagements. With a balanced stat distribution, Fighters are adaptable and effective across many roles. Their toolkit includes numerous abilities that can be customized to match different strategies or team compositions. Whether you want to commit to a specific weapon type or keep your options open, the Fighter can handle it — making them a cornerstone in any team setup.
The Fighter is the quintessential all-rounder — not exceptional in any one area, but competent in nearly all. Capable of wielding most weapons and donning a wide range of gear, they can go toe-to-toe with any opponent.
Primary Weapons: Virtually all melee weapons and most ranged ones — versatility is their strength.
Strengths & Weakness
Strengths | Weaknesses |
---|---|
Can use nearly all weapons and armor types. With the Weapon MasteryWeapon Mastery perk, nothing is off-limits. | Gear-dependent. Poor equipment severely limits performance. |
Balanced base stats make them flexible and reliable. | No access to magic or spellcasting. |
Gains mobility through SprintSprint, and solid sustain with Second WindSecond Wind — allowing extended survivability in fights. | High skill requirement: blocking and parrying are core mechanics, but the directional blocking system makes them tricky to use consistently. |
Perks & Skill
Class Guides Coming Soon
Our class guides are currently in development and will be released shortly. We’re working hard to deliver detailed, high-quality builds – stay tuned!